using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QFramework;

namespace HareGame
{
    public class TestSDK : ISDKProxy
    {
        public void ClearUserData()
        {
            PlayerPrefs.DeleteAll();
        }

        public void Init(Action<bool> result)
        {
            result?.Invoke(true);
            LogKit.I("测试SDK初始化成功,<color=red>必须在接入正式SDK时在SDKManager中切换为HWSDK</color>");
        }

        public void SendEvent(string eventName)
        {

        }

        public void SendEvent(string eventName, Dictionary<string, object> param)
        {

        }

        public void ShowFullAds()
        {

        }


        public void ShowRewardAds(AdsType adsType, Action<bool> result)
        {
            result?.Invoke(true);
        }
    }
}